Several of these strings exist in the original release of Super Mario 64, but many are unique to the 64DD version.
Group:Undefined Command Messages For N64 Librariesįound at 0x1255C0 and 0xB0D800 are several strings related to N64 libraries. Sorry,too many %d bank is none.fast load StartĪudio: voiceman: Percussion Overflow %d,%dĪudio: voiceman: Percussion table pointer (bank %d) is irregularĪudio:Track: Warning :SUBTRACK had been stolen by other GroupĪudio:Track :Call Macro Level Over Error!Īudio:Track :Loops Macro Level Over Error!Īudio:Track: CTBLCALL Macro Level Over Error!Įrr :Sub %x ,address %x:Undefined SubTrack Function %x Table Load from ROM %x to RDRAM %x SIZE %x Count %d, %dīANK %d LOAD MISS (NO MEMORY)! BANK %d ALREADY CACHED Warning: Running Sequence's data disappear!Īudio:Memory:Heap OverFlow : Not Allocate %d!Īudio:MEMORY:SzHeap Overflow error. With the addition of new power-ups, anti-gravity features, and wholly inventive level designs, Super Mario Galaxy offers a lengthy and top-quality adventure.
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Many of these seem to have come from Mario Kart 64, while others are related to the 64DD itself. Like other 3D Mario games, Super Mario Galaxy provides players with numerous colorful worlds to explore, full of fun and interesting platforming challenges.
The sound effect of Mario saying "Bye-Bye!" that was introduced in the July 1997 Japanese Shindou edition also exists in this version:įound at 0x120320 and repeated at 0xB08560 are several error messages. These audiotables also contain duplicate sound effects for particular sounds, which varies from the US/Japanese release counterparts that store each sound effect only once. The 64DD version of Super Mario 64 is unique because it contains two copies of the audiotable, possibly indicating the developers might not have been concerned about optimizing 64DD disk space. In Nintendo 64 games, the audiotable is the file that contains all of the raw binary sound effects and instruments a game uses.